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VFX / Unreal Capture in Dubai and UAE

VFX / Unreal Capture

We provide LiDAR location capture in Dubai and across the UAE for film, VFX, and Unreal Engine workflows, turning real sites into scale-true digital environments. By combining 3D laser scanning survey data with production-ready processing, we help studios and teams build accurate virtual sets and CG locations without repeated physical access to the site.

This service is used for matchmove, set extensions, virtual production, and real-time visualization, delivering reliable geometry for camera moves, lighting reference, and scene layout—optimized for VFX pipelines and Unreal Engine.

LiDAR Locations

We capture real-world locations in Dubai/UAE with LiDAR to preserve true geometry, proportions, and spatial detail. This is ideal for industrial sites, warehouses, architectural spaces, and complex environments where manual measurement is impractical.

LiDAR location capture provides a dependable base for VFX and Unreal work because scale is correct from the start. It reduces guesswork in shot planning and helps teams maintain continuity across sequences.

Deliverables can include point clouds and reference outputs aligned to your pipeline, enabling fast handoff to modeling, layout, and FX teams.

Scale-True Assets

We deliver scale-true digital assets from LiDAR scans so your environment work starts with accurate dimensions and real spatial relationships. This supports clean matchmove, correct parallax, and believable interactions between CG and live-action footage.

Scale accuracy matters for set extensions, digital doubles of architecture, and any shot where camera tracking and CG integration must be precise. A scale-true environment also speeds up blocking and layout in Unreal Engine.

Outputs are prepared so teams can work confidently with real measurements, reducing revisions and “scale drift” during production.

Mesh Conversion

We convert LiDAR scan data into usable meshes suitable for VFX and Unreal Engine workflows. This includes producing clean geometry that can be used for layout, proxy environments, and collision reference, with complexity managed to match performance needs.

Mesh conversion helps move from point cloud to production-ready assets faster, especially when teams need a quick digital replica for blocking, previz, or virtual production. It also supports set extension workflows where base geometry must be reliable.

Deliverables can include different mesh levels for various uses, from lightweight proxy meshes to higher-detail environment bases.

Collision Setup

We provide collision-ready assets for Unreal Engine so virtual cameras, characters, and physics interactions behave correctly inside a scanned environment. This is essential for real-time walkthroughs, virtual scouting, and interactive scenes.

Collision setup allows accurate navigation and prevents “floating” or clipping issues when using scanned spaces in real-time. It also improves the efficiency of virtual production workflows where quick iteration matters.

We deliver organized assets that integrate smoothly into Unreal projects, supporting both technical and creative teams.

Virtual Scouting

We enable virtual scouting for Dubai/UAE locations by delivering scan-based environments that can be explored remotely before shooting. This supports shot planning, blocking, and logistics decisions without multiple site visits.

Virtual scouting is valuable when access is restricted, schedules are tight, or the location will change over time. Teams can review scale, sightlines, and space constraints early, improving planning and reducing on-site surprises.

The result is faster decision-making for directors, DPs, VFX supervisors, and production teams—using a reliable digital replica of the real location.